Alright so this one was a doozy for me.

Literally lost all my work half way through my work time due to not being able to figure out a scripting issue.

After restarting managed to get what I wanted up and running.

Worked on lots of bug fixes and code optimization.

Changed control scheme so aiming rotates with mouse rather than WASD (honestly surprised this wasn't changed in previous days).

Added new sprites, spruced up the UI to show what bullets are loaded and rotate and empty chambers when fired.

Last minute added audio to the game so an audio system is in place for future devs.

Uploaded a Sound disabled version as when I opened the project again for some reason it wouldn't generate maps properly despite already fixing that error.  Sound system is still there but you'll need to find whats causing the issue.

If you want to work on this game but its not working let me know as I tried uploading without the Library folder since I heard it reduces the size.  I don't know if it will cause problems but I will keep the rest until the end of tomorrow's Jam day.

Day 1:  https://zippybagi.itch.io/random-map-generation

Day 2:  https://planetixin.itch.io/randomly-generated-dungeon-day-2

Day 3:  https://fxy.itch.io/hex-dungeon

Day 4:  https://serkidedan.itch.io/hex-hunter-day-4-blackthornprod-pass-the-game-challen...

StatusReleased
PlatformsHTML5
AuthorSerKidedan
GenreAction
Made withUnity

Download

Download
Pass The Game Challenge Day 4_Files.7z 159 MB
Download
Pass The Game Challenge Day 4_Files SOUND DISABLED.7z 322 MB

Comments

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can't play the web version, it has that red alert on top which i can't read lol

Yeah sorry WebGL version just won't work for me.

You'll have to download the game to try it.

(+1)

I know what's up, I was having the same issue on day 1! It's because your project uses Brotli compression. If you go to build settings, select WebGL and look at the configuration, somewhere it should let you go to player settings. If you open the publishing settings from the dropdown, change the compression from brotli to gzip (or no compression also doesn't break) and build. It should then run in browser :)

(+1)

I just had that problem where I had to reduce the size, I eventually figured out it was the .git file, idk if that was happening to you, but once I committed the changes it was small enough to zip up.